Video game boosts sex health IQ and attitudes in minority teens


PlayForward is a severe role-playing online game that engages youth with a wide range of challenges and selections in fictional but reasonable life conditions.
Credit score: Lynn Fiellin, M.D., Yale College of Drugs
A videogame designed by Yale researchers to advertise well being and scale back dangerous conduct in teenagers improves sexual well being data and attitudes amongst minority youth, in keeping with a brand new research. The findings validate the worth of the videogame as a device to have interaction and educate teenagers in danger for HIV and different sexually transmitted infections (STIs), stated the researchers.
"We noticed important and sustained optimistic adjustments when it comes to attitudes about sexual well being and sexual well being data," stated Lynn Fiellin, M.D., affiliate professor of drugs at Yale College of Drugs and within the Baby Examine Heart.
Adolescents are considerably affected by HIV and different STIs, but many lack entry to sexual well being training that would decrease their dangers, stated the researchers, who be aware that videogames supply an accessible, transportable device for selling well being and lowering dangerous conduct amongst youngsters, notably minority youth who're disproportionately impacted.
Led by Fiellin, the analysis group recruited greater than 300 college students, ages 11 to 14, from afterschool and summer season packages within the New Haven space for the research. For six weeks, the youth both performed the intervention sport PlayForward: Elm Metropolis Tales, or certainly one of a number of unrelated videogames on iPad tablets for as much as 75 minutes twice per week. Designed with teen and professional enter, PlayForward is a severe role-playing videogame that engages youth with a wide range of challenges and selections in fictional but reasonable life conditions.
Through the one-year research interval, the scholars have been assessed for a spread of outcomes, together with sexual well being attitudes, data, intention to provoke intercourse, and sexual exercise. In comparison with youth who performed the non-intervention video games, the PlayForward teenagers demonstrated enhancements in each sexual well being attitudes and data on the finish of 12 months. For instance, the PlayForward group was extra prone to precisely reply that it was true lady can get pregnant the primary time she has intercourse.
Whereas the teams of teenagers didn't differ of their intention to provoke intercourse or be sexually energetic, the findings are important and essential, stated Fiellin: "It was proof of idea. To our data, by no means earlier than has a videogame intervention been developed with such intensive enter from its target market, and examined by way of rigorous scientific strategies over an extended stretch of time, demonstrating that children will interact in a sport with severe content material and study issues that affect the best way they assume and doubtlessly what they do."
Fiellin and her colleagues plan to refine and additional disseminate the sport content material with the purpose of influencing youth conduct. They've acquired extra funding to switch the PlayForward sport to deal with different well being outcomes in adolescents, together with smoking and digital cigarette use prevention and the promotion of HIV/STI testing.


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